Re: Goldfarming in video games
The history of goldfarming began at a time untraceable to even the most dusty history books, but it can be said by mid-2004 goldfarming had already caught it stride with China alone hosting over 100k goldfarmers. This number only continued to increase with the release of more online games such as Linege, Dark Age of Camelot (DAOC), and everyone's mothers favourite MMO WoW by 2006 the goldfarming market was estimated to be greater than 200 million USD (or 1 billion Canadian). This number continues to increase to this day, with some developers working against goldfarming, and others even encouraging it like world renowned game developers Blizzard and their real money transaction systems in game (Diablo III)
The history of goldfarming began at a time untraceable to even the most dusty history books, but it can be said by mid-2004 goldfarming had already caught it stride with China alone hosting over 100k goldfarmers. This number only continued to increase with the release of more online games such as Linege, Dark Age of Camelot (DAOC), and everyone's mothers favourite MMO WoW by 2006 the goldfarming market was estimated to be greater than 200 million USD (or 1 billion Canadian). This number continues to increase to this day, with some developers working against goldfarming, and others even encouraging it like world renowned game developers Blizzard and their real money transaction systems in game (Diablo III)
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